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See How The DS Was Able To Pull Off The Legend Of Zelda: Spirit Tracks In This Video

The DS Legend of Zelda video games are one of the collection’ maximum forgotten. Eschewing conventional controls for a purely touched-based method, each Phantom Hourglass and Spirit Tracks break up the Zelda group. I for one love their dungeons designs, however assume Phantom Hourglass had problems with the central dungeon you needed to revisit a couple of instances, whilst Spirit Tracks felt too small for a Zelda sport and had a number of irritating segments. Its central dungeon, alternatively, was once lovely just right.

Anyway, the newest episode of youtuber Shesez’s collection Boundary Spoil takes a take a look at one of the methods that makes Spirit Tracks tick. Whilst there is a vintage motion trick pulled off right here (shifting the surroundings round an object as an alternative of shifting the item itself with the intention to simulate motion), there are some extra attention-grabbing issues to look at, akin to a number of rooms reserved completely to your chats with a unmarried facet personality, how items on the planet exist simplest when they are for your view (that is moderately not unusual in online game and is referred to as “culling,” however this can be a lovely excessive case).

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