E3 2019 – Fire Emblem: Three Houses Builds In Save Scumming, Sorta

We got another look at Fire Emblem: Three Houses at Nintendo’s E3 2019 Direct. On the show floor during the company’s Treehouse Live, we saw even more gameplay from the upcoming tactical RPG, including the way permadeath works–or doesn’t.

A tweet from the official Nintendo America Twitter account went into detail about a new ability called Divine Pulse. If you use the ability, you’re able to go back a few moves or to the very beginning of the match if things don’t play out in your favor. The ability is limited though, and there’s no confirmation on how many times it can be used, what the requirements are for use, or how to replenish charges after use. It’s an interesting take on the franchise’s typical permadeath feature and quite similar to Mila’s Turnwheel from the 3DS’ Fire Emblem Echoes: Shadows of Valentia.

The sixteenth mainline Fire Emblem game and the first on home consoles since 2007’s Fire Emblem: Radiant Dawn, Fire Emblem: Three Houses takes you to a continent called Fódlan, where the Church of Seiros exists at the center of it all. Similar to previous Fire Emblem entries, your customizable character is an advisor. However, you’re a professor at the Officer’s Academy this time around, with your warriors–who are divided into three houses based on their respective nation–as your students.

Pre-orders for the tactical RPG are now up and there are a few different versions to purchase from a few different retailers, each with their own unique bonuses. Fire Emblem: Three Houses will launch on July 26 for Nintendo Switch.

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