Wolcen: Lords of Mayhem would be an adequate ARPG if it weren't so buggy and unpolished

Wolcen: Lords of Mayhem would be a lot more fun if it weren’t so buggy and unresponsive. The action RPG has been on Steam Early Access for nearly four years, but its full release yesterday makes me wish its developers waited another six months. Networking hiccups due to its sudden spike in popularity I can shrug off, but bugs, audio glitches, and combat that sometimes feels inexplicably sluggish are killing my enjoyment of what could be a much cooler game.

When Wolcen was Kickstarted back in 2015, it promised to be a grand evolution of the genre. Players were supposed to explore a vast and destructible open world brimming with tons of loot. It was even supposed to have customizable housing and a crafting mini-game. None of that is in the Wolcen that is available today. Instead, what I’ve seen six hours in is a bog-standard ARPG propped up by deeply complex character progression and highly-mobile combat.

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